cleanup
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@@ -20,13 +20,10 @@ static const ThemeMetric<int> NUM_PERFECTS ("ScreenHowToPlay","NumPerfects");
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static const ThemeMetric<int> NUM_MISSES ("ScreenHowToPlay","NumMisses");
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//
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static const ThemeMetric<bool> USELIFEBAR ("ScreenHowToPlay","UseLifeMeterBar");
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static const ThemeMetric<ActorCommands> LIFEBARONCOMMAND ("ScreenHowToPlay","LifeMeterBarOnCommand");
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//
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static const ThemeMetric<bool> USECHARACTER ("ScreenHowToPlay","UseCharacter");
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static const ThemeMetric<ActorCommands> CHARACTERONCOMMAND ("ScreenHowToPlay","CharacterOnCommand");
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//
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static const ThemeMetric<bool> USEPAD ("ScreenHowToPlay","UsePad");
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static const ThemeMetric<ActorCommands> PADONCOMMAND ("ScreenHowToPlay","PadOnCommand");
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//
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static const ThemeMetric<bool> USEPLAYER ("ScreenHowToPlay","UseNotefield");
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static const ThemeMetric<float> PLAYERX ("ScreenHowToPlay","PlayerX");
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@@ -90,9 +87,10 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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if( (bool)USEPAD && DoesFileExist( GetAnimPath(ANIM_DANCE_PAD) ) )
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{
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m_pmDancePad = new Model;
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m_pmDancePad->SetName( "Pad" );
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m_pmDancePad->LoadMilkshapeAscii( GetAnimPath(ANIM_DANCE_PAD) );
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m_pmDancePad->SetRotationX( 35 );
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m_pmDancePad->Command( PADONCOMMAND );
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SET_XY_AND_ON_COMMAND( m_pmDancePad );
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}
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// Display random character
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@@ -119,7 +117,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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m_pmCharacter->SetRotationX( 40 );
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m_pmCharacter->SetCullMode( CULL_NONE ); // many of the DDR PC character models have the vertex order flipped
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m_pmCharacter->Command( CHARACTERONCOMMAND );
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SET_XY_AND_ON_COMMAND( m_pmCharacter );
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}
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}
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@@ -127,8 +125,9 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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if( USELIFEBAR )
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{
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m_pLifeMeterBar = new LifeMeterBar;
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m_pLifeMeterBar->SetName("LifeMeterBar");
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m_pLifeMeterBar->Load( PLAYER_1 );
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m_pLifeMeterBar->Command( LIFEBARONCOMMAND );
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SET_XY_AND_ON_COMMAND( m_pLifeMeterBar );
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m_pLifeMeterBar->FillForHowToPlay( NUM_PERFECTS, NUM_MISSES );
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}
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