remove RegenComboAfterFail. It was only for TwoPlayerRecovery.
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@@ -254,16 +254,6 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
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break;
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break;
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}
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}
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// check if this step would empty the bar
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if( m_fLifePercentage + fDeltaLife <= 0 && m_fLifePercentage > 0 )
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{
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/* Increase by m_iRegenComboAfterFail; never push it beyond m_iMaxRegenComboAfterFail
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* but don't reduce it if it's already past. */
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int iNewComboToRegainLife = m_iComboToRegainLife + PREFSMAN->m_iRegenComboAfterFail;
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iNewComboToRegainLife = min( (int)PREFSMAN->m_iMaxRegenComboAfterFail, iNewComboToRegainLife );
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m_iComboToRegainLife = max( m_iComboToRegainLife, iNewComboToRegainLife );
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}
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m_fLifePercentage += fDeltaLife;
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m_fLifePercentage += fDeltaLife;
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CLAMP( m_fLifePercentage, 0, 1 );
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CLAMP( m_fLifePercentage, 0, 1 );
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AfterLifeChanged();
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AfterLifeChanged();
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@@ -296,9 +296,7 @@ PrefsManager::PrefsManager() :
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m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
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m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
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m_iRegenComboAfterFail ( "RegenComboAfterFail", 10 ),
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m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
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m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
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m_iMaxRegenComboAfterFail ( "MaxRegenComboAfterFail", 10 ),
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m_iMaxRegenComboAfterMiss ( "MaxRegenComboAfterMiss", 10 ),
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m_iMaxRegenComboAfterMiss ( "MaxRegenComboAfterMiss", 10 ),
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m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage
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m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage
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m_bMinimum1FullSongInCourses ( "Minimum1FullSongInCourses", false ), // FEoS for 1st song, FailImmediate thereafter
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m_bMinimum1FullSongInCourses ( "Minimum1FullSongInCourses", false ), // FEoS for 1st song, FailImmediate thereafter
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@@ -138,9 +138,7 @@ public:
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Preference<float> m_fLifeDifficultyScale;
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Preference<float> m_fLifeDifficultyScale;
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// Whoever added these: Please add a comment saying what they do. -Chris
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// Whoever added these: Please add a comment saying what they do. -Chris
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Preference<int> m_iRegenComboAfterFail;
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Preference<int> m_iRegenComboAfterMiss;
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Preference<int> m_iRegenComboAfterMiss;
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Preference<int> m_iMaxRegenComboAfterFail;
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Preference<int> m_iMaxRegenComboAfterMiss;
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Preference<int> m_iMaxRegenComboAfterMiss;
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Preference<bool> m_bMercifulDrain; // negative life deltas are scaled by the players life percentage
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Preference<bool> m_bMercifulDrain; // negative life deltas are scaled by the players life percentage
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Preference<bool> m_bMinimum1FullSongInCourses; // FEoS for 1st song, FailImmediate thereafter
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Preference<bool> m_bMinimum1FullSongInCourses; // FEoS for 1st song, FailImmediate thereafter
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