remove RegenComboAfterFail. It was only for TwoPlayerRecovery.
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@@ -138,9 +138,7 @@ public:
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Preference<float> m_fLifeDifficultyScale;
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// Whoever added these: Please add a comment saying what they do. -Chris
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Preference<int> m_iRegenComboAfterFail;
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Preference<int> m_iRegenComboAfterMiss;
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Preference<int> m_iMaxRegenComboAfterFail;
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Preference<int> m_iMaxRegenComboAfterMiss;
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Preference<bool> m_bMercifulDrain; // negative life deltas are scaled by the players life percentage
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Preference<bool> m_bMinimum1FullSongInCourses; // FEoS for 1st song, FailImmediate thereafter
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