remove RegenComboAfterFail. It was only for TwoPlayerRecovery.

This commit is contained in:
Glenn Maynard
2006-11-09 09:06:41 +00:00
parent 444108b3d6
commit 40573d9fb0
3 changed files with 0 additions and 14 deletions
-10
View File
@@ -253,16 +253,6 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
fDeltaLife /= m_fLifeDifficulty;
break;
}
// check if this step would empty the bar
if( m_fLifePercentage + fDeltaLife <= 0 && m_fLifePercentage > 0 )
{
/* Increase by m_iRegenComboAfterFail; never push it beyond m_iMaxRegenComboAfterFail
* but don't reduce it if it's already past. */
int iNewComboToRegainLife = m_iComboToRegainLife + PREFSMAN->m_iRegenComboAfterFail;
iNewComboToRegainLife = min( (int)PREFSMAN->m_iMaxRegenComboAfterFail, iNewComboToRegainLife );
m_iComboToRegainLife = max( m_iComboToRegainLife, iNewComboToRegainLife );
}
m_fLifePercentage += fDeltaLife;
CLAMP( m_fLifePercentage, 0, 1 );