we give a warning about this earlier, so let's not die because of it here
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@@ -64,7 +64,7 @@ void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc )
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{
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case NUM_DIFFICULTIES: SetState( dc ); break;
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case NUM_DIFFICULTIES*2: SetState( dc*2+pn ); break;
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default: FAIL_M( ssprintf( "%s: %i", this->GetID().c_str(), GetNumStates()) );
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default: m_bBlank = true; break;
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}
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}
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