option icons are almost working...
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@@ -18,6 +18,12 @@
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#include "GameConstantsAndTypes.h"
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#define LABEL_OFFSET_X( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetX",i+1))
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#define LABEL_OFFSET_Y( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetY",i+1))
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float RADAR_VALUE_ROTATION( int iValueIndex ) { return D3DX_PI/2 + D3DX_PI*2 / 5.0f * iValueIndex; }
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const float RADAR_EDGE_WIDTH = 3;
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@@ -28,28 +34,10 @@ GrooveRadar::GrooveRadar()
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for( int c=0; c<NUM_RADAR_CATEGORIES; c++ )
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{
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const float fRadius = m_GrooveRadarValueMap.m_sprRadarBase.GetZoomedHeight()/2.0f;
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const float fRotation = RADAR_VALUE_ROTATION(c);
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float fX = cosf(fRotation) * fRadius;
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// push the labels out a little
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switch( c )
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{
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case 0: break;
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case 1:
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case 4: if( fabsf(fX) > 1 ) fX += fX/fabsf(fX) * 40; break;
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case 2:
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case 3: if( fabsf(fX) > 1 ) fX += fX/fabsf(fX) * 50; break;
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default: ASSERT( false );
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}
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const float fY = -sinf(fRotation) * fRadius * 1.15f;
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m_sprRadarLabels[c].Load( THEME->GetPathTo("Graphics","select music radar words") );
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m_sprRadarLabels[c].Load( THEME->GetPathTo("Graphics","select music radar labels 1x5") );
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m_sprRadarLabels[c].StopAnimating();
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m_sprRadarLabels[c].SetState( c );
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m_sprRadarLabels[c].SetXY( fX, fY );
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m_sprRadarLabels[c].SetXY( LABEL_OFFSET_X(c), LABEL_OFFSET_Y(c) );
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this->AddChild( &m_sprRadarLabels[c] );
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}
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}
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