simpler Lua boilerplate
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@@ -281,7 +281,6 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
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class LunaScreen: public Luna<Screen>
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{
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public:
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LunaScreen() { LUA->Register( Register ); }
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static int GetNextScreen( T* p, lua_State *L ) { lua_pushstring(L, p->GetNextScreen() ); return 1; }
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static int lockinput( T* p, lua_State *L ) { p->SetLockInputSecs(FArg(1)); return 0; }
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@@ -293,13 +292,13 @@ public:
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return 0;
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}
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static void Register( Lua *L )
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LunaScreen()
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{
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LUA->Register( Register );
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ADD_METHOD( GetNextScreen );
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ADD_METHOD( PostScreenMessage );
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ADD_METHOD( lockinput );
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Luna<T>::Register( L );
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}
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};
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