always display both eval and final eval after extra stages

This commit is contained in:
Glenn Maynard
2003-01-27 06:49:02 +00:00
parent e821a98f06
commit 3ffec22f17
2 changed files with 15 additions and 12 deletions
+3 -3
View File
@@ -1508,14 +1508,14 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
ShowSavePrompt( SM_GoToScreenAfterFail );
break;
}
if( GAMESTATE->m_PlayMode == PLAY_MODE_NONSTOP ||
GAMESTATE->m_PlayMode == PLAY_MODE_ONI ||
GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS )
GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS ||
GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2())
SCREENMAN->SetNewScreen( "ScreenEvaluation" );
else if( PREFSMAN->m_bEventMode )
this->SendScreenMessage( SM_GoToScreenAfterBack, 0 );
else if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
SCREENMAN->SetNewScreen( "ScreenFinalEvaluation" );
else
SCREENMAN->SetNewScreen( "ScreenGameOver" );
break;