NEW FEATURE: AutoSync status now shown during gameplay with icon

NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
This commit is contained in:
Chris Danford
2003-01-11 08:55:21 +00:00
parent 82a4960bd9
commit 3ff91dffb0
51 changed files with 654 additions and 401 deletions
+10 -9
View File
@@ -25,7 +25,7 @@ const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4;
SmallGradeDisplay::SmallGradeDisplay()
{
Load( THEME->GetPathTo("Graphics","select music small grades 2x8") );
Load( THEME->GetPathTo("Graphics","select music small grades 2x9") );
StopAnimating();
SetGrade( PLAYER_1, GRADE_NO_DATA );
@@ -50,14 +50,15 @@ void SmallGradeDisplay::SetGrade( PlayerNumber pn, Grade g )
int iNumCols = 2;
switch( g )
{
case GRADE_AAA: SetState( 0*iNumCols+pn ); break;
case GRADE_AA: SetState( 1*iNumCols+pn ); break;
case GRADE_A: SetState( 2*iNumCols+pn ); break;
case GRADE_B: SetState( 3*iNumCols+pn ); break;
case GRADE_C: SetState( 4*iNumCols+pn ); break;
case GRADE_D: SetState( 5*iNumCols+pn ); break;
case GRADE_E: SetState( 6*iNumCols+pn ); break;
case GRADE_NO_DATA: SetState( 7*iNumCols+pn ); break;
case GRADE_AAAA: SetState( 0*iNumCols+pn ); break;
case GRADE_AAA: SetState( 1*iNumCols+pn ); break;
case GRADE_AA: SetState( 2*iNumCols+pn ); break;
case GRADE_A: SetState( 3*iNumCols+pn ); break;
case GRADE_B: SetState( 4*iNumCols+pn ); break;
case GRADE_C: SetState( 5*iNumCols+pn ); break;
case GRADE_D: SetState( 6*iNumCols+pn ); break;
case GRADE_E: SetState( 7*iNumCols+pn ); break;
case GRADE_NO_DATA: SetState( 8*iNumCols+pn ); break;
default: ASSERT(0);
}
}