NEW FEATURE: AutoSync status now shown during gameplay with icon

NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
This commit is contained in:
Chris Danford
2003-01-11 08:55:21 +00:00
parent 82a4960bd9
commit 3ff91dffb0
51 changed files with 654 additions and 401 deletions
+4 -8
View File
@@ -9,7 +9,7 @@
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "ScreenLogo.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "TransitionFade.h"
@@ -18,12 +18,14 @@
#include "RageTimer.h"
class ScreenTitleMenu : public Screen
class ScreenTitleMenu : public ScreenLogo
{
public:
ScreenTitleMenu();
virtual ~ScreenTitleMenu();
virtual void FirstUpdate();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void Update( float fDelta );
virtual void HandleScreenMessage( const ScreenMessage SM );
@@ -54,15 +56,9 @@ private:
TitleMenuChoice m_TitleMenuChoice;
BGAnimation m_Background;
Sprite m_sprLogo;
BitmapText m_textHelp;
BitmapText m_textVersion;
BitmapText m_textSongs;
BitmapText m_textChoice[NUM_TITLE_MENU_CHOICES];
TransitionFade m_Fade;
RandomSample m_soundAttract;
RandomSample m_soundChange;
RandomSample m_soundSelect;