NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
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@@ -9,7 +9,7 @@
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "ScreenLogo.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "TransitionFade.h"
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@@ -18,12 +18,14 @@
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#include "RageTimer.h"
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class ScreenTitleMenu : public Screen
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class ScreenTitleMenu : public ScreenLogo
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{
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public:
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ScreenTitleMenu();
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virtual ~ScreenTitleMenu();
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virtual void FirstUpdate();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Update( float fDelta );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -54,15 +56,9 @@ private:
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TitleMenuChoice m_TitleMenuChoice;
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BGAnimation m_Background;
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Sprite m_sprLogo;
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BitmapText m_textHelp;
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BitmapText m_textVersion;
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BitmapText m_textSongs;
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BitmapText m_textChoice[NUM_TITLE_MENU_CHOICES];
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TransitionFade m_Fade;
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RandomSample m_soundAttract;
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RandomSample m_soundChange;
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RandomSample m_soundSelect;
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