NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
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@@ -27,7 +27,7 @@ enum {
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SO_FAIL,
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SO_ASSIST,
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SO_RATE,
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SO_AUTOADJ,
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SO_AUTOSYNC,
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NUM_SONG_OPTIONS_LINES
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};
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@@ -65,7 +65,7 @@ void ScreenSongOptions::ImportOptions()
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m_iSelectedOption[0][SO_BAT_LIVES] = so.m_iBatteryLives-1;
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m_iSelectedOption[0][SO_FAIL] = so.m_FailType;
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m_iSelectedOption[0][SO_ASSIST] = so.m_AssistType;
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m_iSelectedOption[0][SO_AUTOADJ] = so.m_AutoAdjust;
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m_iSelectedOption[0][SO_AUTOSYNC] = so.m_bAutoSync;
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if( so.m_fMusicRate == 0.7f ) m_iSelectedOption[0][SO_RATE] = 0;
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else if( so.m_fMusicRate == 0.8f ) m_iSelectedOption[0][SO_RATE] = 1;
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@@ -88,7 +88,7 @@ void ScreenSongOptions::ExportOptions()
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so.m_iBatteryLives = m_iSelectedOption[0][SO_BAT_LIVES]+1;
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so.m_FailType = (SongOptions::FailType)m_iSelectedOption[0][SO_FAIL];
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so.m_AssistType = (SongOptions::AssistType)m_iSelectedOption[0][SO_ASSIST];
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so.m_AutoAdjust = (SongOptions::AutoAdjustType)m_iSelectedOption[0][SO_AUTOADJ];
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so.m_bAutoSync = m_iSelectedOption[0][SO_AUTOSYNC] != 0;
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switch( m_iSelectedOption[0][SO_RATE] )
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{
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