NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
This commit is contained in:
@@ -0,0 +1,69 @@
|
||||
#include "stdafx.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenLogo
|
||||
|
||||
Desc: See header.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "ScreenLogo.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "GameState.h"
|
||||
#include "GameDef.h"
|
||||
#include "RageLog.h"
|
||||
#include "SongManager.h"
|
||||
|
||||
#define LOGO_X THEME->GetMetricF("ScreenLogo","LogoX")
|
||||
#define LOGO_Y THEME->GetMetricF("ScreenLogo","LogoY")
|
||||
#define VERSION_X THEME->GetMetricF("ScreenLogo","VersionX")
|
||||
#define VERSION_Y THEME->GetMetricF("ScreenLogo","VersionY")
|
||||
#define SONGS_X THEME->GetMetricF("ScreenLogo","SongsX")
|
||||
#define SONGS_Y THEME->GetMetricF("ScreenLogo","SongsY")
|
||||
|
||||
ScreenLogo::ScreenLogo()
|
||||
{
|
||||
LOG->Trace( "ScreenLogo::ScreenLogo()" );
|
||||
|
||||
}
|
||||
|
||||
void ScreenLogo::FirstUpdate()
|
||||
{
|
||||
ScreenAttract::FirstUpdate();
|
||||
|
||||
// we have to do init here because ScreenAttract does it's initialization in FirstUpdate()
|
||||
|
||||
m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("logo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
|
||||
m_sprLogo.SetXY( LOGO_X, LOGO_Y );
|
||||
m_sprLogo.SetGlow( RageColor(1,1,1,1) );
|
||||
m_sprLogo.SetZoomY( 0 );
|
||||
m_sprLogo.StopTweening();
|
||||
m_sprLogo.BeginTweening( 0.5f ); // sleep
|
||||
m_sprLogo.BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
|
||||
m_sprLogo.SetEffectGlowing(1, RageColor(1,1,1,0.1f), RageColor(1,1,1,0.3f) );
|
||||
m_sprLogo.SetTweenZoom( 1 );
|
||||
this->AddChild( &m_sprLogo );
|
||||
|
||||
m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
m_textVersion.SetText( "v3.0 final" );
|
||||
m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
|
||||
m_textVersion.SetXY( VERSION_X, VERSION_Y );
|
||||
m_textVersion.SetZoom( 0.5f );
|
||||
m_textVersion.SetShadowLength( 2 );
|
||||
this->AddChild( &m_textVersion );
|
||||
|
||||
|
||||
m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
m_textSongs.SetHorizAlign( Actor::align_left );
|
||||
m_textSongs.SetText( ssprintf("Found %u Songs", SONGMAN->m_pSongs.size()) );
|
||||
m_textSongs.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
|
||||
m_textSongs.SetXY( SONGS_X, SONGS_Y );
|
||||
m_textSongs.SetZoom( 0.5f );
|
||||
m_textSongs.SetShadowLength( 2 );
|
||||
this->AddChild( &m_textSongs );
|
||||
|
||||
this->MoveToBack( &(ScreenAttract::m_Fade) ); // put it in the back so it covers up the stuff we just added
|
||||
}
|
||||
Reference in New Issue
Block a user