NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
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@@ -77,33 +77,36 @@ protected:
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STATE_OUTRO, // not allowed to press Back
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NUM_DANCING_STATES
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};
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DancingState m_DancingState;
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bool m_bChangedOffsetOrBPM;
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DancingState m_DancingState;
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bool m_bChangedOffsetOrBPM;
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float m_fTimeLeftBeforeDancingComment; // this counter is only running while STATE_DANCING
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float m_fTimeLeftBeforeDancingComment; // this counter is only running while STATE_DANCING
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Background m_Background;
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Background m_Background;
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TransitionOniFade m_OniFade; // shows between songs in a course
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TransitionOniFade m_OniFade; // shows between songs in a course
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Sprite m_sprLifeFrame;
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LifeMeter* m_pLifeMeter[NUM_PLAYERS];
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BitmapText m_textStageNumber;
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BitmapText m_textCourseSongNumber[NUM_PLAYERS];
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Sprite m_sprLifeFrame;
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LifeMeter* m_pLifeMeter[NUM_PLAYERS];
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BitmapText m_textStageNumber;
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BitmapText m_textCourseSongNumber[NUM_PLAYERS];
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Sprite m_sprMiddleFrame;
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BPMDisplay m_BPMDisplay;
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Sprite m_sprMiddleFrame;
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BPMDisplay m_BPMDisplay;
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Sprite m_sprScoreFrame;
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ScoreDisplay* m_pScoreDisplay[NUM_PLAYERS];
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BitmapText m_textPlayerOptions[NUM_PLAYERS];
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BitmapText m_textSongOptions;
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Sprite m_sprScoreFrame;
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ScoreDisplay* m_pScoreDisplay[NUM_PLAYERS];
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BitmapText m_textPlayerOptions[NUM_PLAYERS];
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BitmapText m_textSongOptions;
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BitmapText m_textDebug;
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BitmapText m_textAutoPlay; // shows whether AutoPlay is on.
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BitmapText m_textDebug;
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#define NUM_STATUS_ICONS 2
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Sprite m_sprStatusIcons[NUM_STATUS_ICONS]; // shows whether these options are on.
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void PositionStatusIcons(); // reposition the three above when the value of one changes
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BitmapText m_MaxCombo;
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BitmapText m_MaxCombo;
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TransitionFadeWipe m_Fade;
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TransitionStarWipe m_StarWipe;
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