NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
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@@ -52,7 +52,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
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if(type != IET_FIRST_PRESS) return; // don't care
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if( m_Fade.IsClosing() )
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if( m_Fade.IsOpening() || m_Fade.IsClosing() )
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return;
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if( MenuI.IsValid() )
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@@ -64,6 +64,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
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m_Fade.CloseWipingRight( SM_GoToNextScreen );
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break;
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case MENU_BUTTON_START:
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m_soundMusic.Stop();
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GAMESTATE->m_bSideIsJoined[MenuI.player] = true;
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GAMESTATE->m_MasterPlayerNumber = MenuI.player;
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GAMESTATE->m_bPlayersCanJoin = false;
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@@ -96,7 +97,8 @@ void ScreenAttract::FirstUpdate()
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m_soundStart.Load( THEME->GetPathTo("Sounds","menu start") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds",this->GetElementName() + " music") );
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m_soundMusic.Load( THEME->GetPathTo("Sounds",this->GetElementName() + " music") );
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m_soundMusic.Play();
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this->SendScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW );
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}
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