NEW FEATURE: AutoSync status now shown during gameplay with icon

NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
This commit is contained in:
Chris Danford
2003-01-11 08:55:21 +00:00
parent 82a4960bd9
commit 3ff91dffb0
51 changed files with 654 additions and 401 deletions
+4 -2
View File
@@ -52,7 +52,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
if(type != IET_FIRST_PRESS) return; // don't care
if( m_Fade.IsClosing() )
if( m_Fade.IsOpening() || m_Fade.IsClosing() )
return;
if( MenuI.IsValid() )
@@ -64,6 +64,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
m_Fade.CloseWipingRight( SM_GoToNextScreen );
break;
case MENU_BUTTON_START:
m_soundMusic.Stop();
GAMESTATE->m_bSideIsJoined[MenuI.player] = true;
GAMESTATE->m_MasterPlayerNumber = MenuI.player;
GAMESTATE->m_bPlayersCanJoin = false;
@@ -96,7 +97,8 @@ void ScreenAttract::FirstUpdate()
m_soundStart.Load( THEME->GetPathTo("Sounds","menu start") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds",this->GetElementName() + " music") );
m_soundMusic.Load( THEME->GetPathTo("Sounds",this->GetElementName() + " music") );
m_soundMusic.Play();
this->SendScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW );
}