NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
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@@ -53,28 +53,15 @@ void Judgement::SetJudgement( TapNoteScore score )
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switch( score )
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{
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case TNS_PERFECT: m_sprJudgement.SetState( 0 ); break;
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case TNS_GREAT: m_sprJudgement.SetState( 1 ); break;
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case TNS_GOOD: m_sprJudgement.SetState( 2 ); break;
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case TNS_BOO: m_sprJudgement.SetState( 3 ); break;
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case TNS_MISS: m_sprJudgement.SetState( 4 ); break;
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default: ASSERT( false );
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case TNS_MARVELOUS: m_sprJudgement.SetState( 0 ); break;
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case TNS_PERFECT: m_sprJudgement.SetState( 1 ); break;
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case TNS_GREAT: m_sprJudgement.SetState( 2 ); break;
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case TNS_GOOD: m_sprJudgement.SetState( 3 ); break;
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case TNS_BOO: m_sprJudgement.SetState( 4 ); break;
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case TNS_MISS: m_sprJudgement.SetState( 5 ); break;
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default: ASSERT(0);
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}
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// Chris: Resize the graphic file itself if you want the size different for Ez2.
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/*
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if ( GAMESTATE->m_CurGame == GAME_EZ2 ) // Resize Judgement graphics for Ez2.
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{
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m_sprJudgement.SetHeight( 22.0f * 2.1f );
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m_sprJudgement.SetWidth( 143.0f * 2.1f );
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if ( score == TNS_PERFECT || score == TNS_GREAT )
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{
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m_sprJudgement.SetHeight( 22.0f * 2.6f );
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m_sprJudgement.SetWidth( 143.0f * 2.8f );
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}
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}
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*/
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m_fDisplayCountdown = JUDGEMENT_DISPLAY_TIME;
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m_sprJudgement.SetEffectNone();
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@@ -100,6 +87,7 @@ void Judgement::SetJudgement( TapNoteScore score )
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float fMagnitudeX, fMagnitudeY;
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switch( score )
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{
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case TNS_MARVELOUS: fMagnitudeX = 1.50f; fMagnitudeY = 2.00f; break;
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case TNS_PERFECT: fMagnitudeX = 1.50f; fMagnitudeY = 2.00f; break;
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case TNS_GREAT: fMagnitudeX = 1.30f; fMagnitudeY = 1.50f; break;
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case TNS_GOOD: fMagnitudeX = 1.10f; fMagnitudeY = 1.25f; break;
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