NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
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@@ -57,6 +57,7 @@ void Combo::UpdateScore( TapNoteScore score, int iNumNotesInThisRow )
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switch( score )
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{
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case TNS_MARVELOUS:
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case TNS_PERFECT:
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case TNS_GREAT:
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{
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@@ -64,10 +65,15 @@ void Combo::UpdateScore( TapNoteScore score, int iNumNotesInThisRow )
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m_iCurCombo += iNumNotesInThisRow; // continue combo
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if( score == TNS_PERFECT ) m_iCurComboOfPerfects += iNumNotesInThisRow;
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else m_iCurComboOfPerfects = 0;
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switch( score )
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{
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case TNS_MARVELOUS:
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case TNS_PERFECT:
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m_iCurComboOfPerfects += iNumNotesInThisRow;
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break;
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}
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if( m_iCurComboOfPerfects>=150 && (m_iCurComboOfPerfects%150)==0 && RandomFloat(0,1) > 0.5 && !GAMESTATE->m_bDemonstration )
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if( (m_iCurComboOfPerfects>=150) && (m_iCurComboOfPerfects%150)==0 && !GAMESTATE->m_bDemonstration )
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SCREENMAN->SendMessageToTopScreen( SM_BeginToasty, 0 );
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