m_pPlayerState->m_HealthState != PlayerState::DEAD -> !m_pPlayerStageStats->bFailed

This means that scoring stops when the player actually fails: scoring will still
(as before) stop when the life bar empties in FailEndOfSong, but now will not
stop in FailOff.  (m_HealthState ignores the fail mode.)  This way, beginners
in FailOffInBeginner mode who lose their meter quickly before catching on will
get a decent score, instead of a discouraging "1.5%".
This commit is contained in:
Glenn Maynard
2005-06-15 00:20:21 +00:00
parent 764d455632
commit 3fe8c37fe5
+5 -3
View File
@@ -333,7 +333,7 @@ void ScoreKeeperMAX2::HandleTapScore( TapNoteScore score )
{
if( score == TNS_HIT_MINE )
{
if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
if( !m_pPlayerStageStats->bFailed )
m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( TNS_HIT_MINE );
m_pPlayerStageStats->iTapNoteScores[TNS_HIT_MINE] += 1;
}
@@ -344,8 +344,9 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
ASSERT( iNumTapsInRow >= 1 );
// Update dance points.
if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
if( !m_pPlayerStageStats->bFailed )
m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( scoreOfLastTap );
m_pPlayerStageStats->iCurPossibleDancePoints += TapNoteScoreToDancePoints( TNS_MARVELOUS );
// update judged row totals
m_pPlayerStageStats->iTapNoteScores[scoreOfLastTap] += 1;
@@ -433,8 +434,9 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
void ScoreKeeperMAX2::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
{
// update dance points totals
if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
if( !m_pPlayerStageStats->bFailed )
m_pPlayerStageStats->iActualDancePoints += HoldNoteScoreToDancePoints( holdScore );
m_pPlayerStageStats->iCurPossibleDancePoints += HoldNoteScoreToDancePoints( HNS_OK );
m_pPlayerStageStats->iHoldNoteScores[holdScore] ++;
// increment the current total possible dance score