simplify
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@@ -74,7 +74,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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LOG->Trace("ScreenAttract::AttractInput: begin fading to START_SCREEN" );
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/* HandleGlobalInputs() already played the coin sound. Don't play it again. */
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if( input.MenuI.button != MENU_BUTTON_COIN )
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if( input.MenuI != MENU_BUTTON_COIN )
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SCREENMAN->PlayCoinSound();
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SOUNDMAN->SetPlayOnlyCriticalSounds( false ); // unmute attract sounds
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