Player-side Autoplay modifier (allows one player to play normally, while the other is in autoplay mode)
This commit is contained in:
@@ -654,7 +654,8 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
|
||||
// handle combo logic
|
||||
//
|
||||
#ifndef DEBUG
|
||||
if( GamePreferences::m_AutoPlay != PC_HUMAN && !GAMESTATE->m_bDemonstrationOrJukebox ) // cheaters never prosper
|
||||
if( (GamePreferences::m_AutoPlay != PC_HUMAN || m_pPlayerState->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay != 0)
|
||||
&& !GAMESTATE->m_bDemonstrationOrJukebox ) // cheaters never prosper
|
||||
{
|
||||
m_iCurToastyCombo = 0;
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user