Player-side Autoplay modifier (allows one player to play normally, while the other is in autoplay mode)
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@@ -29,6 +29,7 @@ void PlayerOptions::Init()
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m_fCover = 0; m_SpeedfCover = 1.0f;
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m_fRandAttack = 0; m_SpeedfRandAttack = 1.0f;
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m_fSongAttack = 0; m_SpeedfSongAttack = 1.0f;
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m_fPlayerAutoPlay = 0; m_SpeedfPlayerAutoPlay = 1.0f;
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m_bSetTiltOrSkew = false;
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m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
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m_fSkew = 0; m_SpeedfSkew = 1.0f;
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@@ -65,6 +66,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
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APPROACH( fCover );
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APPROACH( fRandAttack );
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APPROACH( fSongAttack );
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APPROACH( fPlayerAutoPlay );
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APPROACH( fPerspectiveTilt );
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APPROACH( fSkew );
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APPROACH( fPassmark );
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@@ -167,8 +169,9 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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AddPart( AddTo, m_fBlind, "Blind" );
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AddPart( AddTo, m_fCover, "Cover" );
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AddPart( AddTo, m_fRandAttack, "RandomAttacks" );
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AddPart( AddTo, m_fSongAttack, "SongAttacks" );
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AddPart( AddTo, m_fRandAttack, "RandomAttacks" );
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AddPart( AddTo, m_fSongAttack, "SongAttacks" );
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AddPart( AddTo, m_fPlayerAutoPlay, "PlayerAutoPlay" );
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AddPart( AddTo, m_fPassmark, "Passmark" );
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@@ -384,6 +387,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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else if( sBit == "cover" ) SET_FLOAT( fCover )
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else if( sBit == "randomattacks" ) SET_FLOAT( fRandAttack )
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else if( sBit == "songattacks" ) SET_FLOAT( fSongAttack )
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else if( sBit == "playerautoplay" ) SET_FLOAT( fPlayerAutoPlay )
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else if( sBit == "passmark" ) SET_FLOAT( fPassmark )
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else if( sBit == "overhead" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "incoming" ) { m_bSetTiltOrSkew = true; m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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@@ -624,6 +628,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
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COMPARE(m_fCover);
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COMPARE(m_fRandAttack);
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COMPARE(m_fSongAttack);
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COMPARE(m_fPlayerAutoPlay);
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COMPARE(m_fPerspectiveTilt);
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COMPARE(m_fSkew);
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COMPARE(m_sNoteSkin);
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@@ -674,6 +679,7 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps, PlayerN
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if( m_bTransforms[TRANSFORM_ECHO] ) return true;
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if( m_fCover ) return true;
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if( m_fPlayerAutoPlay ) return true;
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return false;
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}
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