remove unused dimming stuff

This commit is contained in:
Glenn Maynard
2003-01-21 21:59:50 +00:00
parent 0191776707
commit 3fc1756a76
-55
View File
@@ -85,7 +85,6 @@ ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sPagePath, CStrin
m_framePage.SetX( SCREEN_LEFT-SCREEN_WIDTH );
m_framePage.BeginTweening( 0.3f, Actor::TWEEN_BIAS_BEGIN );
m_framePage.SetTweenX( 0 );
ZeroMemory(&m_OptionDim, sizeof(m_OptionDim));
}
void ScreenOptions::Init( InputMode im, OptionRowData OptionRowData[], int iNumOptionLines, bool bUseIcons )
@@ -232,36 +231,6 @@ void ScreenOptions::InitOptionsText()
option.SetXY( CENTER_X, fY );
}
void ScreenOptions::DimOption(int line, int option, bool dim)
{
if(m_OptionDim[line][option] == dim)
return;
m_OptionDim[line][option] = dim;
m_textOptions[line][option].StopTweening();
m_textOptions[line][option].BeginTweening(.250);
if(m_OptionDim[line][option])
m_textOptions[line][option].SetTweenDiffuse( RageColor(.5,.5,.5,1) );
else
m_textOptions[line][option].SetTweenDiffuse( RageColor(1,1,1,1) );
/* Don't know if I like this ...-glenn
m_textOptionLineTitles[line].BeginTweening(.250);
if(RowCompletelyDimmed(line))
m_textOptionLineTitles[line].SetTweenZoom( 0.6f );
else
m_textOptionLineTitles[line].SetTweenZoom( 0.7f );
*/
}
bool ScreenOptions::RowCompletelyDimmed(int line) const
{
for(unsigned i = 0; i < m_OptionRowData[line].iNumOptions; ++i)
if(!m_OptionDim[line][i]) return false;
return true;
}
void ScreenOptions::PositionUnderlines()
{
// Set the position of the underscores showing the current choice for each option line.
@@ -490,17 +459,6 @@ void ScreenOptions::MenuLeft( PlayerNumber pn )
const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions;
m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]-1+iNumOptions) % iNumOptions;
// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please
// let me know and I'll fix it.
// do {
// new_opt--;
// } while(new_opt >= 0 && m_OptionDim[iCurRow][new_opt]);
//
// if( new_opt < 0 ) // can't go left any more
// return;
//
// m_iSelectedOption[p][iCurRow] = new_opt;
TweenCursor( (PlayerNumber)p );
}
m_SoundChangeCol.Play();
@@ -521,19 +479,6 @@ void ScreenOptions::MenuRight( PlayerNumber pn )
const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions;
m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]+1) % iNumOptions;
// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please
// let me know and I'll fix it.
// int new_opt = m_iSelectedOption[p][iCurRow];
// do {
// new_opt++;
// } while(new_opt < m_OptionRowData[iCurRow].iNumOptions &&
// m_OptionDim[iCurRow][new_opt]);
//
// if( new_opt == m_OptionRowData[iCurRow].iNumOptions ) // can't go right any more
// return;
//
// m_iSelectedOption[p][iCurRow] = new_opt;
TweenCursor( (PlayerNumber)p );
}
m_SoundChangeCol.Play();