better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move

CheckForChangedInputDevicesAndRemap into InputMapper
This commit is contained in:
Glenn Maynard
2005-12-18 23:45:46 +00:00
parent 304c31d29d
commit 3fbde68e4a
4 changed files with 43 additions and 43 deletions
+1
View File
@@ -28,6 +28,7 @@ public:
void AddDefaultMappingsForCurrentGameIfUnmapped();
void AutoMapJoysticksForCurrentGame();
bool CheckForChangedInputDevicesAndRemap( CString &sMessageOut );
bool IsMapped( const DeviceInput &DeviceI );
bool IsMapped( const GameInput &GameI );