better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move
CheckForChangedInputDevicesAndRemap into InputMapper
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@@ -28,6 +28,7 @@ public:
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void AddDefaultMappingsForCurrentGameIfUnmapped();
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void AutoMapJoysticksForCurrentGame();
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bool CheckForChangedInputDevicesAndRemap( CString &sMessageOut );
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bool IsMapped( const DeviceInput &DeviceI );
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bool IsMapped( const GameInput &GameI );
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