From 3fafe93064d2868608520e3d11dee37d97326002 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Sun, 10 Apr 2011 21:52:58 -0400 Subject: [PATCH] [sm130score] Don't rely on the PREFS. Also get _fallback ready just in case. --- .../ScreenGameplay decorations/default.lua | 10 ++++++++++ .../ScreenGameplay decorations/default.lua | 15 ++++++++------- 2 files changed, 18 insertions(+), 7 deletions(-) create mode 100644 Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua diff --git a/Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua new file mode 100644 index 0000000000..7e4c3f72d4 --- /dev/null +++ b/Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua @@ -0,0 +1,10 @@ +local t = Def.ActorFrame {}; + +t[#t+1] = Def.Actor{ + JudgmentMessageCommand = function(self, params) + SpecialScoring[GetUserPref("UserPrefSpecialScoringMode")](params, + STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) + end; +}; + +return t; \ No newline at end of file diff --git a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua index c86d6323b6..8c91af43ca 100644 --- a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua @@ -168,11 +168,12 @@ t[#t+1] = Def.ActorFrame { }; CreateStops(); }; -if PREFSMAN:GetPreference("ScoringType") == 'ScoringType_Custom' then - t[#t+1] = Def.Actor{ - JudgmentMessageCommand = function(self, params) - SpecialScoring[GetUserPref("UserPrefSpecialScoringMode")](params, STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) - end; - }; -end; + +t[#t+1] = Def.Actor{ + JudgmentMessageCommand = function(self, params) + SpecialScoring[GetUserPref("UserPrefSpecialScoringMode")](params, + STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) + end; +}; + return t