diff --git a/Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua new file mode 100644 index 0000000000..7e4c3f72d4 --- /dev/null +++ b/Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua @@ -0,0 +1,10 @@ +local t = Def.ActorFrame {}; + +t[#t+1] = Def.Actor{ + JudgmentMessageCommand = function(self, params) + SpecialScoring[GetUserPref("UserPrefSpecialScoringMode")](params, + STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) + end; +}; + +return t; \ No newline at end of file diff --git a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua index c86d6323b6..8c91af43ca 100644 --- a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua @@ -168,11 +168,12 @@ t[#t+1] = Def.ActorFrame { }; CreateStops(); }; -if PREFSMAN:GetPreference("ScoringType") == 'ScoringType_Custom' then - t[#t+1] = Def.Actor{ - JudgmentMessageCommand = function(self, params) - SpecialScoring[GetUserPref("UserPrefSpecialScoringMode")](params, STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) - end; - }; -end; + +t[#t+1] = Def.Actor{ + JudgmentMessageCommand = function(self, params) + SpecialScoring[GetUserPref("UserPrefSpecialScoringMode")](params, + STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) + end; +}; + return t