no message on Reload; it gets in the way
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@@ -290,7 +290,8 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
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CString sMessage;
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CString sMessage;
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(*p)->Do( sMessage );
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(*p)->Do( sMessage );
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SCREENMAN->SystemMessage( sMessage );
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if( !sMessage.empty() )
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SCREENMAN->SystemMessage( sMessage );
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UpdateText();
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UpdateText();
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return true;
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return true;
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@@ -573,6 +574,7 @@ class DebugLineReloadCurrentScreen : public IDebugLine
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ResetGame();
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ResetGame();
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SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->GetName() );
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SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->GetName() );
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IDebugLine::Do( sMessageOut );
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IDebugLine::Do( sMessageOut );
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sMessageOut = "";
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}
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}
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};
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};
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static DebugLineReloadCurrentScreen g_DebugLineReloadCurrentScreen;
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static DebugLineReloadCurrentScreen g_DebugLineReloadCurrentScreen;
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