no message on Reload; it gets in the way

This commit is contained in:
Glenn Maynard
2005-08-30 01:17:38 +00:00
parent 8fc1605ef2
commit 3fa599492d
+3 -1
View File
@@ -290,7 +290,8 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
CString sMessage; CString sMessage;
(*p)->Do( sMessage ); (*p)->Do( sMessage );
SCREENMAN->SystemMessage( sMessage ); if( !sMessage.empty() )
SCREENMAN->SystemMessage( sMessage );
UpdateText(); UpdateText();
return true; return true;
@@ -573,6 +574,7 @@ class DebugLineReloadCurrentScreen : public IDebugLine
ResetGame(); ResetGame();
SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->GetName() ); SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->GetName() );
IDebugLine::Do( sMessageOut ); IDebugLine::Do( sMessageOut );
sMessageOut = "";
} }
}; };
static DebugLineReloadCurrentScreen g_DebugLineReloadCurrentScreen; static DebugLineReloadCurrentScreen g_DebugLineReloadCurrentScreen;