Header cleanup.
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@@ -10,6 +10,7 @@
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#include "Trail.h"
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#include "Trail.h"
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#include <set>
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#include <set>
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#include "EnumHelper.h"
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#include "EnumHelper.h"
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#include "RageTypes.h"
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struct PlayerOptions;
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struct PlayerOptions;
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struct SongOptions;
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struct SongOptions;
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@@ -3,14 +3,15 @@
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#ifndef PlayerNumber_H
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#ifndef PlayerNumber_H
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#define PlayerNumber_H
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#define PlayerNumber_H
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#include "RageTypes.h" // for RageColor
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//#include "RageTypes.h" // for RageColor
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#include "EnumHelper.h"
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#include "EnumHelper.h"
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//
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//
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// Player number stuff
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// Player number stuff
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//
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//
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enum PlayerNumber {
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enum PlayerNumber
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{
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PLAYER_1 = 0,
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PLAYER_1 = 0,
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PLAYER_2,
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PLAYER_2,
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NUM_PLAYERS, // leave this at the end
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NUM_PLAYERS, // leave this at the end
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@@ -32,7 +33,8 @@ PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn );
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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enum MultiPlayer {
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enum MultiPlayer
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{
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MultiPlayer_1 = 0,
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MultiPlayer_1 = 0,
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MultiPlayer_2,
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MultiPlayer_2,
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MultiPlayer_3,
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MultiPlayer_3,
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@@ -7,6 +7,7 @@
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#include "Difficulty.h"
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#include "Difficulty.h"
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#include "EnumHelper.h"
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#include "EnumHelper.h"
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#include "RageUtil_AutoPtr.h"
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#include "RageUtil_AutoPtr.h"
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#include "RageTypes.h"
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class Steps;
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class Steps;
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class Style;
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class Style;
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