fix D3D texture coord generation
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@@ -32,7 +32,7 @@ public:
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void DeleteTexture( unsigned uTexHandle );
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void ClearAllTextures();
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int GetNumTextureUnits();
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void SetTexture( int iTextureUnitIndex, RageTexture* pTexture );
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void SetTexture( TextureUnit tu, RageTexture* pTexture );
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void SetTextureModeModulate();
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void SetTextureModeGlow();
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void SetTextureModeAdd();
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