fix D3D texture coord generation
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@@ -8,7 +8,12 @@
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const int REFRESH_DEFAULT = 0;
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struct RageSurface;
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const int MAX_TEXTURE_UNITS = 2;
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enum TextureUnit
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{
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TextureUnit_1,
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TextureUnit_2,
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NUM_TextureUnit
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};
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// RageCompiledGeometry holds vertex data in a format that is most efficient
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// for the graphics API.
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@@ -162,7 +167,7 @@ public:
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virtual void DeleteTexture( unsigned uTexHandle ) = 0;
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virtual void ClearAllTextures() = 0;
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virtual int GetNumTextureUnits() = 0;
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virtual void SetTexture( int iTextureUnitIndex, RageTexture* pTexture ) = 0;
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virtual void SetTexture( TextureUnit tu, RageTexture* pTexture ) = 0;
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virtual void SetTextureModeModulate() = 0;
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virtual void SetTextureModeGlow() = 0;
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virtual void SetTextureModeAdd() = 0;
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