From 3f48b7f729a4f2bff6b2f5074b25ec2c4c71c5de Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 26 Jun 2006 05:08:55 +0000 Subject: [PATCH] save language after changing --- stepmania/src/ScreenSelectLanguage.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/stepmania/src/ScreenSelectLanguage.cpp b/stepmania/src/ScreenSelectLanguage.cpp index 79d146697e..4046a3abe4 100644 --- a/stepmania/src/ScreenSelectLanguage.cpp +++ b/stepmania/src/ScreenSelectLanguage.cpp @@ -50,6 +50,7 @@ void ScreenSelectLanguage::MenuStart( PlayerNumber pn ) int iIndex = this->GetSelectionIndex( pn ); RString sLangCode = m_aGameCommands[iIndex].m_sName; PREFSMAN->m_sLanguage.Set( sLangCode ); + PREFSMAN->SavePrefsToDisk(); THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize ); m_soundStart.Play();