InputScheme

This commit is contained in:
Glenn Maynard
2006-09-30 08:24:05 +00:00
parent b6c3ea14d7
commit 3f315b0464
7 changed files with 26 additions and 28 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ class InputList: public BitmapText
GameInput gi;
if( INPUTMAPPER->DeviceToGame(*di,gi) )
{
RString sName = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gi.button );
RString sName = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), gi.button );
sTemp += ssprintf(" - "+CONTROLLER.GetValue()+" %d %s", gi.controller+1, sName.c_str() );
if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )