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@@ -30,7 +30,8 @@ struct RageTextureID
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bool bDither;
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bool bDither;
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bool bStretch;
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bool bStretch;
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/* Define an ordering so this can be used in a set<>. */
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/* Define an ordering so this can be used in a set<>. This defines a partial
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* ordering; use equal() to see if they're equal. */
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bool operator< (const RageTextureID &rhs) const { return filename < rhs.filename; }
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bool operator< (const RageTextureID &rhs) const { return filename < rhs.filename; }
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bool equal(const RageTextureID &rhs) const;
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bool equal(const RageTextureID &rhs) const;
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