Simplify.

This commit is contained in:
Steve Checkoway
2006-07-10 00:47:59 +00:00
parent ba99f1df55
commit 3f2877bf76
+11 -21
View File
@@ -144,9 +144,12 @@ void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField )
ASSERT(0);
}
}
PlayerState *const pPlayerState = GetPlayerState();
PlayerStageStats *const pPlayerStageStats = GetPlayerStageStats();
if( m_pPrimaryScoreDisplay )
m_pPrimaryScoreDisplay->Init( GetPlayerState(), GetPlayerStageStats() );
m_pPrimaryScoreDisplay->Init( pPlayerState, pPlayerStageStats );
switch( GAMESTATE->m_PlayMode )
{
@@ -157,27 +160,14 @@ void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField )
}
if( m_pSecondaryScoreDisplay )
{
m_pSecondaryScoreDisplay->Init( GetPlayerState(), GetPlayerStageStats() );
}
m_pSecondaryScoreDisplay->Init( pPlayerState, pPlayerStageStats );
switch( PREFSMAN->m_ScoringType )
{
default: ASSERT(0);
case PrefsManager::SCORING_NEW:
case PrefsManager::SCORING_OLD:
m_pPrimaryScoreKeeper = new ScoreKeeperNormal(
GetPlayerState(),
GetPlayerStageStats() );
break;
}
m_pPrimaryScoreKeeper = new ScoreKeeperNormal( pPlayerState, pPlayerStageStats );
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_RAVE:
m_pSecondaryScoreKeeper = new ScoreKeeperRave(
GetPlayerState(),
GetPlayerStageStats() );
m_pSecondaryScoreKeeper = new ScoreKeeperRave( pPlayerState, pPlayerStageStats );
break;
}
@@ -190,10 +180,10 @@ void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField )
if( IsMultiPlayer() )
{
GetPlayerState()->m_CurrentPlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_CurrentPlayerOptions;
GetPlayerState()->m_PlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
GetPlayerState()->m_StagePlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_StagePlayerOptions;
GetPlayerState()->m_StoredPlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_StoredPlayerOptions;
pPlayerState->m_CurrentPlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_CurrentPlayerOptions;
pPlayerState->m_PlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
pPlayerState->m_StagePlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_StagePlayerOptions;
pPlayerState->m_StoredPlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_StoredPlayerOptions;
}
}