Fix: Difficulty issues, and rainbow issues.

This commit is contained in:
Charles Lohr
2004-09-17 22:53:17 +00:00
parent d12fc08abc
commit 3ee5aa4071
2 changed files with 10 additions and 3 deletions
+8 -3
View File
@@ -616,12 +616,17 @@ void ScreenNetSelectMusic::StartSelectedSong()
void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
{
m_DifficultyIcon[pn].SetFromDifficulty( pn, m_DC[pn] );
if ( ( m_DC[pn] < DIFFICULTY_EDIT ) && ( m_DC[pn] >= DIFFICULTY_BEGINNER ) )
m_DifficultyIcon[pn].SetFromDifficulty( pn, m_DC[pn] );
else
m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
if ( m_DC[pn] != NUM_DIFFICULTIES )
if ( ( m_DC[pn] < NUM_DIFFICULTIES ) && ( m_DC[pn] >= DIFFICULTY_BEGINNER ) )
m_DifficultyMeters[pn].SetFromSteps( GAMESTATE->m_pCurSong->GetStepsByDifficulty( st, m_DC[pn] ) );
else
m_DifficultyMeters[pn].SetFromMeterAndDifficulty( 0, m_DC[pn] );
m_DifficultyMeters[pn].SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
}
void ScreenNetSelectMusic::UpdateSongsListPos()