Fix: Difficulty issues, and rainbow issues.
This commit is contained in:
@@ -108,6 +108,8 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
||||
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
|
||||
if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER_3 ) //Yes, hardcoded (I'd like to leave it that way)
|
||||
m_textUsers[i].TurnRainbowOn();
|
||||
else
|
||||
m_textUsers[i].TurnRainbowOff();
|
||||
ON_COMMAND( m_textUsers[i] );
|
||||
}
|
||||
return; //no need to let ScreenEvaluation get ahold of this.
|
||||
|
||||
Reference in New Issue
Block a user