Partial revert; I didn't know that dialog code already does logging

This commit is contained in:
Ben Anderson
2005-05-05 01:08:28 +00:00
parent ec1d229339
commit 3edfc9bf2b
+4 -2
View File
@@ -696,12 +696,14 @@ void Sprite::SetState( int iNewState )
// Don't warn about number of states in "_blank".
if( !m_pTexture || m_pTexture->GetID().filename.Find("_blank") == -1 )
{
CString sError;
if( m_pTexture )
LOG->Warn("The Sprite '%s' (\"%s\") tried to set state index %d, but it has only %u states",
sError = ssprintf("The Sprite '%s' (\"%s\") tried to set state index %d, but it has only %u states",
m_pTexture->GetID().filename.c_str(), this->m_sName.c_str(), iNewState, unsigned(m_States.size()));
else
LOG->Warn("A Sprite (\"%s\") tried to set state index %d but no texture is loaded.",
sError = ssprintf("A Sprite (\"%s\") tried to set state index %d but no texture is loaded.",
this->m_sName.c_str(), iNewState );
Dialog::OK( sError );
}
}