tweak LifeDifficulty
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@@ -417,7 +417,7 @@ static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOpti
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static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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const float mapping[] = { 1.40f,1.20f,1.00f,0.80f,0.60f };
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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@@ -655,7 +655,7 @@ static void InitializeConfOptions()
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ADD( ConfOption( "EventMode", MovePref<bool>, "Off","On" ) );
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ADD( ConfOption( "ScoringType", MovePref<ScoringType>, "New","Old" ) );
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ADD( ConfOption( "TimingWindowScale", TimingWindowScale, "|1","|2","|3","|4","|5","|6","|7","|8","Justice" ) );
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ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1","|2","|3","|4","|5","|6","|7" ) );
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ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1","|2","|3","|4","|5" ) );
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g_ConfOptions.back().m_sPrefName = "LifeDifficultyScale";
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ADD( ConfOption( "ProgressiveLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8") );
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ADD( ConfOption( "ProgressiveStageLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
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