remove auto aspect ratio. We can't have the aspect ratio changing mid-game when the screen resolution changes (toggling fullscreen)

This commit is contained in:
Chris Danford
2006-02-06 20:15:33 +00:00
parent dbafa29a88
commit 3ed40f6559
5 changed files with 9 additions and 25 deletions
+2 -2
View File
@@ -506,7 +506,7 @@ static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
static void DisplayAspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { -1,3/4.f,1,4/3.0f,16/10.0f,16/9.f, 8/3.f };
const float mapping[] = { 3/4.f,1,4/3.0f,16/10.0f,16/9.f, 8/3.f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) );
}
@@ -614,7 +614,7 @@ static void InitializeConfOptions()
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "DisplayResolution", DisplayResolutionM, DisplayResolutionChoices ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "DisplayAspectRatio", DisplayAspectRatio, "Auto","|3:4","|1:1","|4:3","|16:10","|16:9","|8:3" ) );
ADD( ConfOption( "DisplayAspectRatio", DisplayAspectRatio, "|3:4","|1:1","|4:3","|16:10","|16:9","|8:3" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "DisplayColorDepth", DisplayColorDepth, "16bit","32bit" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;