diff --git a/stepmania/src/Actor.cpp b/stepmania/src/Actor.cpp index 23fa99080b..80049658a2 100644 --- a/stepmania/src/Actor.cpp +++ b/stepmania/src/Actor.cpp @@ -1297,31 +1297,18 @@ public: static int fadetop( T* p, lua_State *L ) { p->SetFadeTop(FArg(1)); return 0; } static int faderight( T* p, lua_State *L ) { p->SetFadeRight(FArg(1)); return 0; } static int fadebottom( T* p, lua_State *L ) { p->SetFadeBottom(FArg(1)); return 0; } - static int diffuse( T* p, lua_State *L ) - { - if( lua_type(L,1) == LUA_TTABLE ) - { - RageColor c; - c.FromStack( L, 1 ); - p->SetDiffuse( c ); - } - else - { - p->SetDiffuse( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); - } - return 0; - } - static int diffuseupperleft( T* p, lua_State *L ) { p->SetDiffuseUpperLeft( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int diffuseupperright( T* p, lua_State *L ) { p->SetDiffuseUpperRight( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int diffuselowerleft( T* p, lua_State *L ) { p->SetDiffuseLowerLeft( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int diffuselowerright( T* p, lua_State *L ) { p->SetDiffuseLowerRight( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int diffuseleftedge( T* p, lua_State *L ) { p->SetDiffuseLeftEdge( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int diffuserightedge( T* p, lua_State *L ) { p->SetDiffuseRightEdge( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int diffusetopedge( T* p, lua_State *L ) { p->SetDiffuseTopEdge( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int diffusebottomedge( T* p, lua_State *L ) { p->SetDiffuseBottomEdge( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } + static int diffuse( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuse( c ); return 0; } + static int diffuseupperleft( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseUpperLeft( c ); return 0; } + static int diffuseupperright( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseUpperRight( c ); return 0; } + static int diffuselowerleft( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseLowerLeft( c ); return 0; } + static int diffuselowerright( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseLowerRight( c ); return 0; } + static int diffuseleftedge( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseLeftEdge( c ); return 0; } + static int diffuserightedge( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseRightEdge( c ); return 0; } + static int diffusetopedge( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseTopEdge( c ); return 0; } + static int diffusebottomedge( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseBottomEdge( c ); return 0; } static int diffusealpha( T* p, lua_State *L ) { p->SetDiffuseAlpha(FArg(1)); return 0; } - static int diffusecolor( T* p, lua_State *L ) { p->SetDiffuseColor( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } - static int glow( T* p, lua_State *L ) { p->SetGlow( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; } + static int diffusecolor( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetDiffuseColor( c ); return 0; } + static int glow( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetGlow( c ); return 0; } static int aux( T* p, lua_State *L ) { p->SetAux( FArg(1) ); return 0; } static int getaux( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAux() ); return 1; } static int rotationx( T* p, lua_State *L ) { p->SetRotationX(FArg(1)); return 0; } @@ -1352,34 +1339,8 @@ public: static int spin( T* p, lua_State *L ) { p->SetEffectSpin(); return 0; } static int vibrate( T* p, lua_State *L ) { p->SetEffectVibrate(); return 0; } static int stopeffect( T* p, lua_State *L ) { p->StopEffect(); return 0; } - static int effectcolor1( T* p, lua_State *L ) - { - if( lua_type(L,1) == LUA_TTABLE ) - { - RageColor c; - c.FromStack( L, 1 ); - p->SetEffectColor1( c ); - } - else - { - p->SetEffectColor1( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); - } - return 0; - } - static int effectcolor2( T* p, lua_State *L ) - { - if( lua_type(L,1) == LUA_TTABLE ) - { - RageColor c; - c.FromStack( L, 1 ); - p->SetEffectColor2( c ); - } - else - { - p->SetEffectColor2( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); - } - return 0; - } + static int effectcolor1( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetEffectColor1( c ); return 0; } + static int effectcolor2( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetEffectColor2( c ); return 0; } static int effectperiod( T* p, lua_State *L ) { p->SetEffectPeriod(FArg(1)); return 0; } static int effecttiming( T* p, lua_State *L ) { p->SetEffectTiming(FArg(1),FArg(2),FArg(3),FArg(4)); return 0; } static int effectoffset( T* p, lua_State *L ) { p->SetEffectOffset(FArg(1)); return 0; }