diff --git a/Themes/_fallback/BGAnimations/ScreenGameplay toasty.lua b/Themes/_fallback/BGAnimations/ScreenGameplay toasty.lua new file mode 100644 index 0000000000..349cc60ad4 --- /dev/null +++ b/Themes/_fallback/BGAnimations/ScreenGameplay toasty.lua @@ -0,0 +1,3 @@ +return LoadActor(THEME:GetPathS("", "_toasty")) .. { + StartTransitioningCommand=cmd(play); +}; diff --git a/Themes/_fallback/BGAnimations/ScreenGameplay toasty.redir b/Themes/_fallback/BGAnimations/ScreenGameplay toasty.redir deleted file mode 100644 index 04b2ead777..0000000000 --- a/Themes/_fallback/BGAnimations/ScreenGameplay toasty.redir +++ /dev/null @@ -1 +0,0 @@ -_blank \ No newline at end of file diff --git a/Themes/_fallback/Sounds/_toasty.ogg b/Themes/_fallback/Sounds/_toasty.ogg new file mode 100644 index 0000000000..d7e2cc86f6 Binary files /dev/null and b/Themes/_fallback/Sounds/_toasty.ogg differ diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 42f7ace513..882a70f748 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -18,6 +18,8 @@ IsBaseTheme=1 # How big the design of the theme is. for example, if a theme was designed for # 1080p, it would be shrunken for 640x480, as well as that, if it was designed # for 480p, it would be enlarged for bigger screens! +# Note that doubleres graphics display with double the resolution, so a 640x480 +# doubleres theme will have an effective resolution of 1280x960 ScreenWidth=1 ScreenHeight=480