Add lambda, set default to cel, rename default
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@@ -0,0 +1,32 @@
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture="_arrow";
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Frame0000=0;
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Delay0000=1;
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0;zoom,0.5);
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0.25;zoom,0.5);
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,-5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0.5;zoom,0.5);
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,-15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0.75;zoom,0.5);
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};
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};
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return t;
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