Add lambda, set default to cel, rename default
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@@ -0,0 +1,7 @@
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap lift' );
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InitCommand=cmd(animate,false;pulse;effectclock,"beat";effectmagnitude,0.9,1,1;effectcolor1,color("1,1,1,1");effectcolor2,color("1,1,1,0.8"););
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};
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};
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return t;
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