fix using GAMESTATE before Reset
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@@ -110,7 +110,9 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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}
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ReloadCreditsText();
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RefreshCreditsMessages();
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/* This will be done when we set up the first screen, after GAMESTATE->Reset has
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* been called. */
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// RefreshCreditsMessages();
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}
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void ScreenSystemLayer::ReloadCreditsText()
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