Tab cleanup.
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+11
-11
@@ -1191,28 +1191,28 @@ void Actor::TweenState::MakeWeightedAverage( TweenState& average_out, const Twee
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void Actor::SetBlendModeString( const RString &s )
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{
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if (s.EqualsNoCase("normal")) this->SetBlendMode( BLEND_NORMAL );
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else if(s.EqualsNoCase("add")) this->SetBlendMode( BLEND_ADD );
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else if(s.EqualsNoCase("weightedmultiply")) this->SetBlendMode( BLEND_WEIGHTED_MULTIPLY );
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else if(s.EqualsNoCase("invertdest")) this->SetBlendMode( BLEND_INVERT_DEST );
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else if(s.EqualsNoCase("noeffect")) this->SetBlendMode( BLEND_NO_EFFECT );
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if (s.EqualsNoCase("normal")) this->SetBlendMode( BLEND_NORMAL );
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else if(s.EqualsNoCase("add")) this->SetBlendMode( BLEND_ADD );
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else if(s.EqualsNoCase("weightedmultiply")) this->SetBlendMode( BLEND_WEIGHTED_MULTIPLY );
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else if(s.EqualsNoCase("invertdest")) this->SetBlendMode( BLEND_INVERT_DEST );
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else if(s.EqualsNoCase("noeffect")) this->SetBlendMode( BLEND_NO_EFFECT );
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else ASSERT(0);
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}
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void Actor::SetCullModeString( const RString &s )
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{
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if (s.EqualsNoCase("back")) this->SetCullMode( CULL_BACK );
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else if(s.EqualsNoCase("front")) this->SetCullMode( CULL_FRONT );
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else if(s.EqualsNoCase("none")) this->SetCullMode( CULL_NONE );
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if (s.EqualsNoCase("back")) this->SetCullMode( CULL_BACK );
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else if(s.EqualsNoCase("front")) this->SetCullMode( CULL_FRONT );
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else if(s.EqualsNoCase("none")) this->SetCullMode( CULL_NONE );
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else ASSERT(0);
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}
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void Actor::SetZTestModeString( const RString &s )
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{
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// for metrics backward compatibility
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if(s.EqualsNoCase("off")) this->SetZTestMode( ZTEST_OFF );
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else if(s.EqualsNoCase("writeonpass")) this->SetZTestMode( ZTEST_WRITE_ON_PASS );
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else if(s.EqualsNoCase("writeonfail")) this->SetZTestMode( ZTEST_WRITE_ON_FAIL );
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if(s.EqualsNoCase("off")) this->SetZTestMode( ZTEST_OFF );
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else if(s.EqualsNoCase("writeonpass")) this->SetZTestMode( ZTEST_WRITE_ON_PASS );
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else if(s.EqualsNoCase("writeonfail")) this->SetZTestMode( ZTEST_WRITE_ON_FAIL );
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else ASSERT(0);
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}
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