Initial commit.
This commit is contained in:
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-85
@@ -1,85 +1,86 @@
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/* GrooveRadar - The song's GrooveRadar displayed in SelectSong. */
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#ifndef GROOVE_RADAR_H
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#define GROOVE_RADAR_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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class Steps;
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struct RadarValues;
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class GrooveRadar : public ActorFrame
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{
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public:
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GrooveRadar();
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virtual GrooveRadar *Copy() const;
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virtual void LoadFromNode( const XNode* pNode );
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void SetEmpty( PlayerNumber pn );
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void SetFromRadarValues( PlayerNumber pn, const RadarValues &rv );
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void SetFromSteps( PlayerNumber pn, Steps* pSteps ); // NULL means no Steps
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void TweenOnScreen();
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void TweenOffScreen();
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// Lua
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void PushSelf( lua_State *L );
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protected:
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// the value map must be a separate Actor so we can tween it separately from the labels
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class GrooveRadarValueMap : public ActorFrame
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{
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public:
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GrooveRadarValueMap();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void SetEmpty();
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void SetFromSteps( const RadarValues &rv );
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void SetRadius( float f ) { m_size.x = f; m_size.y = f; }
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bool m_bValuesVisible;
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float m_PercentTowardNew;
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float m_fValuesNew[NUM_RadarCategory];
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float m_fValuesOld[NUM_RadarCategory];
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PlayerNumber m_PlayerNumber;
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};
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Sprite m_sprRadarBase;
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GrooveRadarValueMap m_GrooveRadarValueMap[NUM_PLAYERS];
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Sprite m_sprRadarLabels[NUM_RadarCategory];
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ActorFrame m_Frame;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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/* GrooveRadar - The song's GrooveRadar displayed in SelectSong. */
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#ifndef GROOVE_RADAR_H
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#define GROOVE_RADAR_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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class Steps;
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struct RadarValues;
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class GrooveRadar : public ActorFrame
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{
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public:
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GrooveRadar();
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virtual GrooveRadar *Copy() const;
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virtual void LoadFromNode( const XNode* pNode );
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void SetEmpty( PlayerNumber pn );
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void SetFromRadarValues( PlayerNumber pn, const RadarValues &rv );
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void SetFromSteps( PlayerNumber pn, Steps* pSteps ); // NULL means no Steps
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void TweenOnScreen();
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void TweenOffScreen();
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// Lua
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void PushSelf( lua_State *L );
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protected:
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// the value map must be a separate Actor so we can tween it separately from the labels
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class GrooveRadarValueMap : public ActorFrame
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{
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public:
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GrooveRadarValueMap();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void SetEmpty();
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void SetFromSteps( const RadarValues &rv );
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void SetRadius( float f ) { m_size.x = f; m_size.y = f; }
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bool m_bValuesVisible;
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float m_PercentTowardNew;
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float m_fValuesNew[NUM_RadarCategory];
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float m_fValuesOld[NUM_RadarCategory];
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PlayerNumber m_PlayerNumber;
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};
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// xxx: convert Sprites to AutoActors -aj
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Sprite m_sprRadarBase;
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GrooveRadarValueMap m_GrooveRadarValueMap[NUM_PLAYERS];
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Sprite m_sprRadarLabels[NUM_RadarCategory];
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ActorFrame m_Frame;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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