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/* Definitions of metrics that are in the "Common" group */
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#ifndef COMMON_METRICS_H
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#define COMMON_METRICS_H
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#include "ThemeMetric.h"
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#include "PlayerNumber.h"
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#include "Difficulty.h"
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#include "GameConstantsAndTypes.h"
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#include "LocalizedString.h"
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//
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// Types
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//
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class ThemeMetricDifficultiesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricDifficultiesToShow() { }
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ThemeMetricDifficultiesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<Difficulty> &GetValue() const;
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private:
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vector<Difficulty> m_v;
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};
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class ThemeMetricCourseDifficultiesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricCourseDifficultiesToShow() { }
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ThemeMetricCourseDifficultiesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<CourseDifficulty> &GetValue() const;
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private:
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vector<CourseDifficulty> m_v;
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};
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class ThemeMetricStepsTypesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricStepsTypesToShow() { }
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ThemeMetricStepsTypesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<StepsType> &GetValue() const;
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private:
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vector<StepsType> m_v;
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};
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//
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// Metrics
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//
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namespace CommonMetrics
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{
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extern ThemeMetric<RString> FIRST_ATTRACT_SCREEN;
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extern ThemeMetric<RString> DEFAULT_MODIFIERS;
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extern ThemeMetric1D<apActorCommands> PLAYER_COLOR; // TODO: Remove this and do all coloring in Lua
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extern LocalizedString WINDOW_TITLE;
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extern ThemeMetric<int> MAX_COURSE_ENTRIES_BEFORE_VARIOUS;
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extern ThemeMetric<float> TICK_EARLY_SECONDS;
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extern ThemeMetric<RString> DEFAULT_NOTESKIN_NAME;
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extern ThemeMetricDifficultiesToShow DIFFICULTIES_TO_SHOW;
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extern ThemeMetricCourseDifficultiesToShow COURSE_DIFFICULTIES_TO_SHOW;
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extern ThemeMetricStepsTypesToShow STEPS_TYPES_TO_SHOW;
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extern ThemeMetric<bool> AUTO_SET_STYLE;
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extern ThemeMetric<int> PERCENT_SCORE_DECIMAL_PLACES;
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RString LocalizeOptionItem( const RString &s, bool bOptional );
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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/* Definitions of metrics that are in the "Common" group */
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#ifndef COMMON_METRICS_H
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#define COMMON_METRICS_H
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#include "ThemeMetric.h"
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#include "PlayerNumber.h"
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#include "Difficulty.h"
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#include "GameConstantsAndTypes.h"
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#include "LocalizedString.h"
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//
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// Types
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//
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class ThemeMetricDifficultiesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricDifficultiesToShow() { }
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ThemeMetricDifficultiesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<Difficulty> &GetValue() const;
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private:
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vector<Difficulty> m_v;
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};
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class ThemeMetricCourseDifficultiesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricCourseDifficultiesToShow() { }
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ThemeMetricCourseDifficultiesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<CourseDifficulty> &GetValue() const;
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private:
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vector<CourseDifficulty> m_v;
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};
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class ThemeMetricStepsTypesToShow : public ThemeMetric<RString>
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{
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public:
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ThemeMetricStepsTypesToShow() { }
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ThemeMetricStepsTypesToShow( const RString& sGroup, const RString& sName );
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void Read();
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const vector<StepsType> &GetValue() const;
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private:
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vector<StepsType> m_v;
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};
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//
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// Metrics
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//
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namespace CommonMetrics
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{
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extern ThemeMetric<RString> FIRST_ATTRACT_SCREEN;
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extern ThemeMetric<RString> DEFAULT_MODIFIERS;
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extern ThemeMetric1D<apActorCommands> PLAYER_COLOR; // TODO: Remove this and do all coloring in Lua
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extern LocalizedString WINDOW_TITLE;
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extern ThemeMetric<int> MAX_COURSE_ENTRIES_BEFORE_VARIOUS;
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extern ThemeMetric<float> TICK_EARLY_SECONDS;
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extern ThemeMetric<RString> DEFAULT_NOTESKIN_NAME;
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extern ThemeMetricDifficultiesToShow DIFFICULTIES_TO_SHOW;
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extern ThemeMetricCourseDifficultiesToShow COURSE_DIFFICULTIES_TO_SHOW;
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extern ThemeMetricStepsTypesToShow STEPS_TYPES_TO_SHOW;
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extern ThemeMetric<bool> AUTO_SET_STYLE;
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extern ThemeMetric<int> PERCENT_SCORE_DECIMAL_PLACES;
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RString LocalizeOptionItem( const RString &s, bool bOptional );
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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