Initial commit.
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@@ -0,0 +1,11 @@
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-- comments show how this compares to a StepMania 3.9 BGAnimation.ini.
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-- It should be noted that additional commands on the ActorFrame as a whole for
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-- this file are in metrics.ini ([ScreenTitleMenu] ShowLogo, etc.)
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local t = Def.ActorFrame{ -- [BGAnimation]
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LoadActor("_ball"); -- [Layer1] Type=0 File=_ball.png
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LoadActor("_text")..{ -- [Layer2] Type=0 File=_text.png
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InitCommand=cmd(y,48); -- Command=y,48
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};
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};
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return t;
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