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return Def.StepsDisplayList {
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Name="StepsDisplayListRow";
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CurrentSongChangedMessageCommand=function(self)
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local song = GAMESTATE:GetCurrentSong();
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if song and self:GetZoomX() == 0 then
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self:playcommand("Show");
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elseif not song and self:GetZoomX() == 1 then
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self:playcommand("Hide");
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end;
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end;
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CursorP1 = Def.ActorFrame {
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InitCommand=cmd(x,-128+16;player,PLAYER_1);
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PlayerJoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_1 then
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self:visible(true);
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(cmd(zoom,0;bounceend,0.3;zoom,1))(self);
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end;
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end;
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PlayerUnjoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_1 then
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self:visible(true);
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(cmd(bouncebegin,0.3;zoom,0))(self);
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_1));
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};
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1));
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OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
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};
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LoadFont("Common Normal") .. {
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Text="P1";
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InitCommand=cmd(x,-4;diffuse,PlayerColor(PLAYER_1));
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};
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};
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CursorP2 = Def.ActorFrame {
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InitCommand=cmd(x,128-16;player,PLAYER_2);
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PlayerJoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_2 then
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self:visible(true);
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(cmd(zoom,0;bounceend,0.3;zoom,1))(self);
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end;
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end;
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PlayerUnjoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_2 then
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self:visible(true);
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(cmd(bouncebegin,0.3;zoom,0))(self);
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);zoomx,-1);
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};
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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InitCommand=cmd(x,-20;diffuse,PlayerColor(PLAYER_2);zoomx,-1);
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OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
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};
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LoadFont("Common Normal") .. {
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Text="P2";
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InitCommand=cmd(x,8;diffuse,PlayerColor(PLAYER_2));
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};
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};
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CursorP1Frame = Def.Actor{
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ChangeCommand=cmd(stoptweening;decelerate,0.125);
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};
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CursorP2Frame = Def.Actor{
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ChangeCommand=cmd(stoptweening;decelerate,0.125);
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};
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};
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