load in Init()
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@@ -21,20 +21,6 @@ ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName)
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SubscribeToMessage( "SystemMessage" );
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SubscribeToMessage( "SystemMessageNoAnimate" );
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SubscribeToMessage( "HideSystemMessage" );
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CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart");
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CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard");
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CREDITS_CARD_TOO_LATE .Load(m_sName,"CreditsCardTooLate");
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CREDITS_CARD_NO_NAME .Load(m_sName,"CreditsCardNoName");
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CREDITS_CARD_READY .Load(m_sName,"CreditsCardReady");
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CREDITS_CARD_CHECKING .Load(m_sName,"CreditsCardChecking");
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CREDITS_CARD_REMOVED .Load(m_sName,"CreditsCardRemoved");
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CREDITS_FREE_PLAY .Load(m_sName,"CreditsFreePlay");
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CREDITS_CREDITS .Load(m_sName,"CreditsCredits");
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CREDITS_NOT_PRESENT .Load(m_sName,"CreditsNotPresent");
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CREDITS_LOAD_FAILED .Load(m_sName,"CreditsLoadFailed");
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CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load(m_sName,"CreditsLoadedFromLastGoodAppend");
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CREDITS_JOIN_ONLY .Load( m_sName, "CreditsJoinOnly" );
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}
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ScreenSystemLayer::~ScreenSystemLayer()
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@@ -43,6 +29,20 @@ ScreenSystemLayer::~ScreenSystemLayer()
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void ScreenSystemLayer::Init()
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{
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CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart");
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CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard");
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CREDITS_CARD_TOO_LATE .Load(m_sName,"CreditsCardTooLate");
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CREDITS_CARD_NO_NAME .Load(m_sName,"CreditsCardNoName");
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CREDITS_CARD_READY .Load(m_sName,"CreditsCardReady");
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CREDITS_CARD_CHECKING .Load(m_sName,"CreditsCardChecking");
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CREDITS_CARD_REMOVED .Load(m_sName,"CreditsCardRemoved");
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CREDITS_FREE_PLAY .Load(m_sName,"CreditsFreePlay");
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CREDITS_CREDITS .Load(m_sName,"CreditsCredits");
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CREDITS_NOT_PRESENT .Load(m_sName,"CreditsNotPresent");
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CREDITS_LOAD_FAILED .Load(m_sName,"CreditsLoadFailed");
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CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load(m_sName,"CreditsLoadedFromLastGoodAppend");
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CREDITS_JOIN_ONLY .Load( m_sName, "CreditsJoinOnly" );
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Screen::Init();
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this->AddChild(&m_textMessage);
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