load in Init()

This commit is contained in:
Glenn Maynard
2006-01-15 19:48:11 +00:00
parent bec6978d60
commit 3e456e60fd
4 changed files with 53 additions and 51 deletions
+14 -14
View File
@@ -21,20 +21,6 @@ ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName)
SubscribeToMessage( "SystemMessage" );
SubscribeToMessage( "SystemMessageNoAnimate" );
SubscribeToMessage( "HideSystemMessage" );
CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart");
CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard");
CREDITS_CARD_TOO_LATE .Load(m_sName,"CreditsCardTooLate");
CREDITS_CARD_NO_NAME .Load(m_sName,"CreditsCardNoName");
CREDITS_CARD_READY .Load(m_sName,"CreditsCardReady");
CREDITS_CARD_CHECKING .Load(m_sName,"CreditsCardChecking");
CREDITS_CARD_REMOVED .Load(m_sName,"CreditsCardRemoved");
CREDITS_FREE_PLAY .Load(m_sName,"CreditsFreePlay");
CREDITS_CREDITS .Load(m_sName,"CreditsCredits");
CREDITS_NOT_PRESENT .Load(m_sName,"CreditsNotPresent");
CREDITS_LOAD_FAILED .Load(m_sName,"CreditsLoadFailed");
CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load(m_sName,"CreditsLoadedFromLastGoodAppend");
CREDITS_JOIN_ONLY .Load( m_sName, "CreditsJoinOnly" );
}
ScreenSystemLayer::~ScreenSystemLayer()
@@ -43,6 +29,20 @@ ScreenSystemLayer::~ScreenSystemLayer()
void ScreenSystemLayer::Init()
{
CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart");
CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard");
CREDITS_CARD_TOO_LATE .Load(m_sName,"CreditsCardTooLate");
CREDITS_CARD_NO_NAME .Load(m_sName,"CreditsCardNoName");
CREDITS_CARD_READY .Load(m_sName,"CreditsCardReady");
CREDITS_CARD_CHECKING .Load(m_sName,"CreditsCardChecking");
CREDITS_CARD_REMOVED .Load(m_sName,"CreditsCardRemoved");
CREDITS_FREE_PLAY .Load(m_sName,"CreditsFreePlay");
CREDITS_CREDITS .Load(m_sName,"CreditsCredits");
CREDITS_NOT_PRESENT .Load(m_sName,"CreditsNotPresent");
CREDITS_LOAD_FAILED .Load(m_sName,"CreditsLoadFailed");
CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load(m_sName,"CreditsLoadedFromLastGoodAppend");
CREDITS_JOIN_ONLY .Load( m_sName, "CreditsJoinOnly" );
Screen::Init();
this->AddChild(&m_textMessage);