We have a lot of duplicate, redundant checks between UNLOCKMAN->SongIsLocked

and Song::GetDisplayed/Song::NormallyDisplayed, which leads to inconsistency.

Make UnlockManager::SongIsLocked() handle both.  Returns a bitfield; most
cases only need to test true or false.

(Also adds m_bEnabled; not used yet.)
This commit is contained in:
Glenn Maynard
2007-08-13 21:20:51 +00:00
parent 4d3b3315b8
commit 3e3c1deea4
13 changed files with 64 additions and 44 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ void ScreenSelectGroup::Init()
{
bool DisplaySong = aAllSongs[j]->NormallyDisplayed();
if( UNLOCKMAN->SongIsLocked( aAllSongs[j] ) )
if( !aAllSongs[j]->NormallyDisplayed() )
DisplaySong = false;
if( aAllSongs[j]->SongCompleteForStyle(GAMESTATE->GetCurrentStyle()) &&