Consolidate poly line code, so it can be used with both renderers. Use it

with D3D instead of hardware lines.
This commit is contained in:
Glenn Maynard
2003-05-27 00:20:54 +00:00
parent d94aa65179
commit 3e1707e641
5 changed files with 127 additions and 105 deletions
+68
View File
@@ -76,6 +76,74 @@ void RageDisplay::ResetStats()
void RageDisplay::StatsAddVerts( int iNumVertsRendered ) { g_iVertsRenderedSinceLastCheck += iNumVertsRendered; }
/* Draw a line as a quad. GL_LINES with antialiasing off can draw line
* ends at odd angles--they're forced to axis-alignment regardless of the
* angle of the line. */
void RageDisplay::DrawPolyLine(const RageVertex &p1, const RageVertex &p2, float LineWidth )
{
/* soh cah toa strikes strikes again! */
float opp = p2.p.x - p1.p.x;
float adj = p2.p.y - p1.p.y;
float hyp = powf(opp*opp + adj*adj, 0.5f);
float lsin = opp/hyp;
float lcos = adj/hyp;
RageVertex v[4];
v[0] = v[1] = p1;
v[2] = v[3] = p2;
float ydist = lsin * LineWidth/2;
float xdist = lcos * LineWidth/2;
v[0].p.x += xdist;
v[0].p.y -= ydist;
v[1].p.x -= xdist;
v[1].p.y += ydist;
v[2].p.x -= xdist;
v[2].p.y += ydist;
v[3].p.x += xdist;
v[3].p.y -= ydist;
this->DrawQuad(v);
}
void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth )
{
ASSERT( iNumVerts >= 2 );
/* Draw a line strip with rounded corners using polys. This is used on
* cards that have strange allergic reactions to antialiased points and
* lines. */
int i;
for(i = 0; i < iNumVerts-1; ++i)
DrawPolyLine(v[i], v[i+1], LineWidth);
/* Join the lines with circles so we get rounded corners. */
for(i = 0; i < iNumVerts; ++i)
DrawCircle( v[i], LineWidth/2 );
}
void RageDisplay::DrawCircle( const RageVertex &p, float radius )
{
const int subdivisions = 32;
RageVertex v[subdivisions+2];
v[0] = p;
for(int i = 0; i < subdivisions+1; ++i)
{
const float fRotation = float(i) / subdivisions * 2*PI;
const float fX = cosf(fRotation) * radius;
const float fY = -sinf(fRotation) * radius;
v[1+i] = v[0];
v[1+i].p.x += fX;
v[1+i].p.y += fY;
}
this->DrawFan( v, subdivisions+2 );
}